Starting a new video playthrough series with the Traveller Customizable Card Game and its first solo scenario: Alone in the Black.
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Growing up as a teenager in the 80s, during the heyday of D&D, it was hard not be attracted to the RPG genre. However, I knew early on that fantasy theme with all it’s magic “baggage” was not where my interest lay. Fortunately for me, Mark Miller had created the Traveller series and I of course had a copy of the black book (and later the box set of paperbacks). While I never actually got to play the game, I spent hours reading the rules, rolling up characters and hoping for an opportunity to someday be a Traveller among the stars.
(I also loved that it was spelled with two “L”s as “traveler” just looks weird and seems to violate the rules of English!!!)
Flash forward nearly 40 years and Traveller is making a resurgence of sorts (though it never really went away) with not one but two recently released tabletop games.
The first is Traveller Customizable Card Game from Horizon Games. This comes in a base game two-player starter set as well as expansion packs of ship decks and themed cards. But fortunately, the game comes with three solo scenarios in the box and two more already available for download. In this unboxing video I reveal the contents without preconception of what the cards mean.
The second game to come out (after a successful Kickstarter and troubled fulfillment) is Traveller Ascension: Imperial Warrant by Daring Play. This tabletop strategy game comes ready for two players (and has expansions to increase player count to four or six). While not readily soloable, the hope is that solo rules will be developed either officially or by the community in the very near future (of our timeline, not the in-game one).
Have already played a round of the CCG and a playthrough video is forthcoming. The plan is to do something similar for Imperial Warrant.
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Way back in November, I built my custom insert for Too Many Bones and in anticipation of the release of Too Many Bones: Undertow, hoped that it would all fit in the single box… (original post: Make Room for Undertow!)
And it did!
In this quick video tour of the box, I’ll show how it all fits nicely and with a couple of unexpected surprises thanks to Chip Theory Games.
Of course, it’s a big heavy box, over 15 pounds of goodness in there. Fortunately they built the box itself pretty strong. So no doubt it’s up to the challenge.
The New Zoo Revue
The new contents for Undertow are quite nice as well as the upgrades to the entire system that were made available to the backers.
The 3.0 Cards are much brighter and clearer and easier to read. Of course now I have obsolete 1.0 and 2.0 sets to deal with 🙂
Love the upgraded Gearloc, adventure, and battle mats with the edge stitching. They don’t take up any extra space and all of them fit in the box perfectly.
The Ally Pack includes six fun and thematic (albeit unnecessary) ally/companion chips to bling up the game.
Love that Undertow included two mini chip trays which added to the storage solution and were a providentially perfect fit for the space I already had for custom chip holders.
The new Gearloc dice are lovely as well, but the Undertow Attack and Defense dice are just slightly darker than the original game. But on a problem scale of 1-10, it’s a zero.
And of course, all 10 of my custom Gearloc boxes fit right where they belong…
Wonderful production. Setup now for a refresher game and then on to new adventures.
Now if they should release even more new content…
Gearloc Dice Boxes available on Etsy